Skip to main content

Harangue Your Enemies

I'm reworking my Adventurer class for Delving Deeper. For one thing, I'm probably going to call it the Expert class, and use "Adventurer" for what is now rather awkwardly called "the Combat Specialist."

Each type of Expert is also getting their own combat move. Subterfugue gets Backstab, Survival gets Ambush, Knowledge gets Calculated Strike. I was working on the move for the Communication Expert and decided to see if I could use the Turn Undead table.

+John Stater had mentioned the idea of testing other applications for this table, and, wouldn't you know, +Peter Fröhlich just happened to post an analysis of the table's math as I was in the middle of it. The resulting table is based largely on the numbers from +Dyson LogosAlternate Turning Table.

The move is Harangue Enemy, and the idea is that the Expert in Communication (a Bard, or Siren, or firebrand Preacher, etc.) would be able to speechify a real whammy on a group of creatures. The possible results are Flee (in which case they will continue to be a threat, but later), Surrender (which brings with it logistical issues), or Join (you made some converts, and now have extra henchmen).

There's still some details to work out, but since people are thinking about this sort of mechanic, I thought I'd throw it out there.

Compare the Expert's HD to the target's HD (3 HD could be one 3 HD creature or 3 1HD creatures), and roll 2d6.


Note that, unlike the Turn Undead table, nothing ever becomes automatic. It's nice to roll dice in a dice-rolling game. Some of the numbers dip down below what can naturally be rolled on 2d6. This leaves the GM with room for adding negative modifiers based on environment or circumstance.

Oh, and of course you could just play around with the Reaction Table, but I like that this gives the Communication Expert a distinctive mechanic to call their own.

Comments

  1. That sounds fun. Any idea how to include morale into the calculation of morale and surrender results? It somehow feels wrong of the elite guard surrenders as easily as the outraged peasants.

    ReplyDelete
    Replies
    1. I have to figure out a quite a lot before this is a real mechanic that can be integrated into the game. I just really wanted to show an example of using the Turning mechanic while other folks were on the subject. I would say, however, that the elite guards would have a higher HD than the peasants, right? So I think we're good!

      Delete
    2. True, elite guards and peasants are probably not a good comparison as they have different hit dice. Still, there are plenty opponents of identical hit dice and different morale, let's say religious fanatics (high morale) vs. bandits (low morale).

      Delete
    3. Good point. There are four groups that would require adjustments beyond simply referencing their HD:
      1) unintelligent monsters (not effected)
      2) animal-level intelligence monsters
      3) intelligent monsters that do not share a language with the haranguer
      4) zealots

      And, of course, this table really needs to be squared off with the existing Morale check.

      Plenty to think about.

      Delete
  2. This comment has been removed by the author.

    ReplyDelete

Post a Comment

Popular posts from this blog

Reviewing Rules for Play-by-Post Optimization

I’ve played a lot of PbP games: all your favorite flavors of OD&D, AD&D, and their retroclones, Call of Cthulhu, Marvel Superheroes, Traveller, Dungeon World, etc. ad nauseam. In almost every instance, I forgot what ruleset we were using at some point. Which is a good thing. Once chargen is over, you spend a lot more time describing your characters actions and poring over the GM’s descriptions than you spend interacting with rules. When you do roll, it’s usually a combat to-hit roll, which you’ve probably programmed into the online dice-roller as a macro. Pretty much any game will work for PbP. But that doesn’t mean there aren’t points of possible optimization. Point 1: Resolution. Anything that can keep the action moving is a boon to PbP. A game that requires a back-and-forth exchange of information to resolve an action is going to progress very slowly. A good rule of thumb is that it’ll take 2 or 3 days to get a response from any given player. At that pace, an exch

Maze Rats by Post

In my previous post , I reviewed a bunch of my favorite rulesets for optimization for Play-by-Post. It occurred to me almost immediately that I hadn't really thought about Maze Rats enough. In fact, I'd mis-remembered and mischaracterized it. Upon reflection, one of the mechanics I took issue with is actually a big strength. Re-reading the rules, it seems like just a few very simple hacks could make it a highly-optimized PbP game. As follows: Danger Rolls are rolled by the GM. Danger rolls usually fail, so it is in the player’s interest to describe their actions plausibly and mitigate as many risks as they can, in the hopes that they don’t trigger a danger roll. 2d6 + ability bonus ≥ 10 If you have taken enough precautions to have a distinct advantage in an action, but not enough to have eliminated the distinct possibility of danger, the GM will give you a roll with advantage. 3d6 keep 2 + ability bonus ≥ 10 Because each character only has 3 ability scores (S

An Exaltation of Rockets

I've been toying off-and-on with a rockets-and rayguns campaign/ruleset based heavily on the original Buck Rogers strips. I started working it up as a Black Hack, but I've since switched over to Maze Rats, which has become my ruleset of choice for Play-by-Post. I don't have a good name for it. I want something that conveys the baroque majesty of science fiction in the 20s and 30s. "Planetary Romance" is an accurate description of the genre, but needs about 20% more pulp. Pseudo-pulp magazine names seem like a good way to go, but that's such an easy well to dip into that the results can sound pretty generic. Request for feedback #1:  On this particular morning, I'm enamored of "An Exaltation of Rockets," but it may not carry the right resonances. I'd be eager to hear from you what your first impression was when you saw that as the post's title. What sort of imagery did it conjure up? What sort of world does it belong to? The prem