Knacks ( knakkespelle, kitchen magic, pocket charms, cradle airs, etc. ) are t he pettiest of petty magic—very minor utility charms, often passed down in families. Mole, Mole, come out your hole Or else I'll beat you black as coal! Mole, Mole, put out your head Or else I kill you till you are dead! —To drive vermin from fruit still on the tree, recite this poem while burning moss from the tree's trunk and limbs. One, two, three, four, five, See, I caught a hare alive. Six, seven, eight, nine, ten, Then I let her go again. — To address complaints of the liver, catch a hare, pluck a small amount of fur from its belly, and then release it. Knacks have no game mechanics. They do not have a definitive effect on the world. They increase the odds of succeeding at mundane tasks by an undetermined amount. Knacks are valuable to their possessors; a farmer who can recite a rhyme that increases the likelihood of picking fertilized chicken eggs has a distin
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