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Showing posts with the label maps

The Ruined Tower of Zenopus: One-Shots, Campaigns, and the Sea Caves

I've been getting a lot of good use out of The Ruined Tower of Zenopus. I've run it a half dozen times for one-shots, and have also been using it as the central dungeon in a campaign. It's worked admirably in both capacities. One-Shot Observations When I run this at the local library, I usually start with the hook that smugglers have kidnapped Lemunda, daughter of Portown nobility, and drop the rumor that maybe they could sneak up on the smugglers through the tunnels under the old ruins.  Interestingly enough, the one-shot parties always turn to the left at the first intersection. I recall reading that customers usually turn left as soon as they enter a store, but I had no idea this might apply to mentally entering a two-dimensional map. If this really is as consistent a behavior as it appears, that is something to take into consideration when designing dungeons. After turning left, they usually stick to a pretty westward path, aiming in the direction of the sea caves. They

Setting: Herebury and the Wide World

Two additional maps for my Beyond the Wall campaign, now that they are moving past their home village: The Olfdene Valley The Wide World

Setting: Herebury and Surroundings

An extremely abstract map of the area around Herebury. I'll be using this as part of a playtest of a campaign-level supplement for Beyond the Wall, which involves collaborative sandbox building.

Setting: Herebury, with locations

Here's what Herebury looks like now that the players have generated a ton of NPCs, locations, history, and intrigue for the place. It's going to be a challenge to make the scenario as much fun as chargen has been. Woodcroft House Town Square Eighter’s House Ravengard’s Library Herebury Market The Mill The Red Herring Herebury’s Hearth Hedge Hovel Tatter Helga’s House The Forge of Hake Glenross Temple of the Old Gods Wicht Hill The Forgotten Well Guardian’s Grove Shriek’s Den Smokey’s Cabin The Lumber Camp Also, Beyond the Wall is proving to be just as great a bridge between the OSR and story games as one might hope . When I've suggested story-ish systems to this community before, they have looked upon me with the soft, pitying eye usually reserved for children who don't quite have their bowels under control, yet. Now, people are saying, "Tell me more about

Setting: Herebury

Working on the town map for my Beyond the Wall campaign. This is a mostly-blank slate on which the players can drop in locations, which they will come up with as part of chargen. A special feature of Herebury: instead of a town wall, it has a ditch. Not even a moat. Clearly, these guys learned nothing in the Goblin Wars.