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Showing posts with the label centaurs

5e Playable Lineage: Onocentaur, Updated

This is a very modest update of the 5e Onocentaur I've posted before, bringing it in line with the post-Tasha's world. It may be old hat already, what with the D&D One playtest. Onocentaur Onocentaurs have the torso, arms, and head of a human, and the legs and body of a donkey. Shaggy donkey ears grow from their head, and buck teeth are common. They are smaller than their wild cousins, the noble centaurs, and more adapted to life among humans. They fit more easily into human-scaled buildings, and are much better climbers—Onocentaurs have an easy time navigating stairs and can even learn to climb ladders. They are rustic creatures, often living on the rural outskirts of civilization, making their living close to the land, as farmers, herders, and artisans. They do not have a distinct culture of their own, adopting the customs and modes of the region. Onocentaurs are often figures of ridicule. They are considered obstinate, dull, and unintentionally comical. An onocentaur mig

5e Race: Onocentaur

Centaurs are a very cool, very dramatic race, as centuries of pastoral fantasy art readily attests. But they're a little too big and unwieldy to be practical members of an adventuring party. They won't fit in the little boat tied up by the subterranean lake. They can't hide in the Duchess' closet. And, of course, they can't climb ladders. May I suggest a smaller, shaggier, humbler alternative? Onocentaurs have the torso, arms, and head of a human, and the legs and body of a donkey. Shaggy donkey ears grow from their head, and buck teeth are common. Google didn't have any  onocentaurs, so I drew this one. They are smaller than their wild cousins, the noble centaurs, and more adapted to life among humans. They fit more easily into human-scaled buildings, and are much better climbers—Onocentaurs have an easy time navigating stairs and can even learn to climb ladders. They are rustic creatures, often living on the rural outskirts of ci

The Black Hack: Ancient Greek Races-as-Class

My brain desperately needed a break from a Greek-myth-infused graphic novel I'm working on, today, so I made some Greek-myth-infused TBH classes, instead. Heinrich Kley Satyr HD: d6 Starting HP: 1d6+4 HP per Level/Resting: 1d6 Maximum Armor: Light Attack Damage: 1d6/1d4 unarmed Charming Music. Satyrs receive Advantaged CHA rolls while playing music. They must be able to play the music for 1d6 uninterrupted rounds before attempting the CHA roll. They can walk, dance, talk, sing, and dodge attacks while playing, but cannot go on the offensive. Maddening Pipes. Once per day per Level, a Satyr can drive 1HD per Level creatures into a state of extreme emotion—usually panic or ecstasy. Panicked creatures will attempt to flee for 1d6+Level rounds. This requires a successful CHA roll, and a musical instrument. Hedonist. Satyrs must make a WIS roll to resist opportunities to engage in pleasure. Iron Gut. Satyrs receive Advantage on Saves relating to poisons or other i

Setting: Kleywelt

A few weeks ago,  +John Stater posted a notion of making a simplified version of his admirable Blood & Treasure as a foundation to build retroclones based on the work of specific illustrators. That's an idea scientifically calibrated to pique my imagination, and I started wondering "What would D&D look like if it was based on the work of Heinrich Kley ?" I've been playing with it a bit, and it's synched up with a number of other ideas I've been noodling. Here's a rough outline of how I'm framing things: Alignments Civilized Wild Social Status Laborer Bourgeoisie/Burgher Gentry Background Wilderness Rural Urban Maritime Military Trade High Society Academia Clergy Class Soldier Sneak Spell-caster (Inventor, Spiritualist, Illusionist) Doktor Race Centaur Elefant Froschling Human Krokodiller Satyr Right now, I'm building it all on a f

Centaurs for Saturday

Julius Klinger, 1909 via Quinourier  Entirely relevant to a ruleset/setting I'm playing with.