For the Kid's Game, I've decided to ditch Class in favor of á la carte Training Levels. This is blatantly derived from +Daniel Sell 's "Adventurer" rules . Level XP Saving Throw 0 0 16 1 100 15 2 2000 15 3 4000 14 4 8000 14 5 16000 13 6 32000 13 7 64000 12 8 120000 12 9 240000 12 Each time you gain a new level, pick the type of training you receive: Fighting, Spells, or Skills. Fighting +1 to hit in melee and ranged attacks +1d6 Hit Points +1 to Save vs. Paralysis At Fighting Level 1: wear Medium Armor without penalty At Fighting Level 3: wear Heavy Armor without penalty Spells Cast one spell per day per Spell Level. +1d4 Hit
joel priddy has a blog about role playing games