Last time I ran an adventure at the local library, I was delighted to find that one of my players was an octogenarian who knew nothing about D&D but was rarin' to go. What could be better than introducing the game to someone like this? Except. It caused a real disconnect with the other players. Spending time bringing her up to speed was time where the others were twiddling their thumbs. It doesn't need to be like that. At its core, D&D 5e isn't all that different than those simple Arnesonian systems . The mechanic you need to know is: Roll a d20. Higher is better. Your character sheet might give you bonuses to add to this roll. You should be able to start playing with just that. Damage rolls and hit dice and whatnot can be explained when they become relevant. Except. The character sheet. It's full of a lot of information that takes a bit of experience to get your head around. In this case we were using pre-gens that, unfortunately, also h
joel priddy has a blog about role playing games