My brain desperately needed a break from a Greek-myth-infused graphic novel I'm working on, today, so I made some Greek-myth-infused TBH classes, instead. Heinrich Kley Satyr HD: d6 Starting HP: 1d6+4 HP per Level/Resting: 1d6 Maximum Armor: Light Attack Damage: 1d6/1d4 unarmed Charming Music. Satyrs receive Advantaged CHA rolls while playing music. They must be able to play the music for 1d6 uninterrupted rounds before attempting the CHA roll. They can walk, dance, talk, sing, and dodge attacks while playing, but cannot go on the offensive. Maddening Pipes. Once per day per Level, a Satyr can drive 1HD per Level creatures into a state of extreme emotion—usually panic or ecstasy. Panicked creatures will attempt to flee for 1d6+Level rounds. This requires a successful CHA roll, and a musical instrument. Hedonist. Satyrs must make a WIS roll to resist opportunities to engage in pleasure. Iron Gut. Satyrs receive Advantage on Saves relating to poisons or other i
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