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Showing posts with the label satyrs

The Black Hack: Ancient Greek Races-as-Class

My brain desperately needed a break from a Greek-myth-infused graphic novel I'm working on, today, so I made some Greek-myth-infused TBH classes, instead. Heinrich Kley Satyr HD: d6 Starting HP: 1d6+4 HP per Level/Resting: 1d6 Maximum Armor: Light Attack Damage: 1d6/1d4 unarmed Charming Music. Satyrs receive Advantaged CHA rolls while playing music. They must be able to play the music for 1d6 uninterrupted rounds before attempting the CHA roll. They can walk, dance, talk, sing, and dodge attacks while playing, but cannot go on the offensive. Maddening Pipes. Once per day per Level, a Satyr can drive 1HD per Level creatures into a state of extreme emotion—usually panic or ecstasy. Panicked creatures will attempt to flee for 1d6+Level rounds. This requires a successful CHA roll, and a musical instrument. Hedonist. Satyrs must make a WIS roll to resist opportunities to engage in pleasure. Iron Gut. Satyrs receive Advantage on Saves relating to poisons or other i

BtW Playbook: The Satyr

William Bradley Satyr Playbook PDF Here's my playbook for generating satyr characters in Beyond the Wall. I started doing straight translations of my various B/X satyr classes, but decided they weren't quite the right tone for BtW, and pretty much started from scratch. Let me know what you think, and, as always, suggestions and corrections are appreciated.

Setting: Kleywelt

A few weeks ago,  +John Stater posted a notion of making a simplified version of his admirable Blood & Treasure as a foundation to build retroclones based on the work of specific illustrators. That's an idea scientifically calibrated to pique my imagination, and I started wondering "What would D&D look like if it was based on the work of Heinrich Kley ?" I've been playing with it a bit, and it's synched up with a number of other ideas I've been noodling. Here's a rough outline of how I'm framing things: Alignments Civilized Wild Social Status Laborer Bourgeoisie/Burgher Gentry Background Wilderness Rural Urban Maritime Military Trade High Society Academia Clergy Class Soldier Sneak Spell-caster (Inventor, Spiritualist, Illusionist) Doktor Race Centaur Elefant Froschling Human Krokodiller Satyr Right now, I'm building it all on a f

Satyrday

William-Adolphe Bouguereau

Satyrday

Satyr and Maenad Embrace

Satyrday

Heinrich Kley

Satyr Sub-Classes: Marginalia

Okay, I think this is the last I have to say on satyrs . A squirrel-satyr, maybe? Satyr variations: Near-Satyrs, or Marginalia There are many variations on the satyr form. They are found throughout the world, reflecting the local fauna. In a jungle setting, one might encounter elephant, zebra, lion, or gazelle satyrs. In the frozen north: caribou and polar bear satyrs. These marginalia exist in small numbers—some may be unique—found in the wild or adopted into other communities. Most near-satyrs can be handled as cosmetic variations of either the satyr class or one of the below. These variations use the base satyr class, but changing out the natural attack, and a different advantage replacing Dazzling Music. Wolf-satyr Hide in Shadows, Move Silently, Hear Noise as thief. Cannot use these abilities if wearing more than leather armor. Bite: 1d2, 1d4, 1d6 Countenance: At level 4, a wolf-satyr's face looks increasingly lupine. Deer-satyr  Spe

Satyrday Art

Dionysus and Satyr, Makron

Satyr Sub-Class: Sabbat Satyr

I mentioned in the first satyr post that their reputations have suffered from the troublesome behavior of certain extreme elements within their ranks. People think that they are hedonists because of the Bacchante , or tricksters because of the Calicantsars . But the deepest, darkest suspicion people hold against satyrs is that they trade in dark magic. This is because of the Sabbat Satyrs. Sabbat Satyr Requirements : INT 13 Prime Requisite : INT Hit Dice : 1d4 Max Level : 14 Few satyrs have the academic focus necessary to become spell casters, and even when they do, many do not pursue it. This is because satyr magical talents inevitably lean towards necromancy. May wield sickles, knives, and staves. May not wear armor. Hit Progression, Spell Progression, and Save as Magic User. May not use magic armor or divine scrolls. Cannot perform Dazzling Music as other satyrs. Spells: Sabbat Satyrs cast spells from Gavin Norman’s Necromancer spell list . Ho

Satyrday

Heinrich Kley

Satyr Sub-Class: Calicantsar

These satyr-variants would be at a great advantage in a dungeon, but will face a lot of bias and persecution in town.  Calicantsar (Goblin-Satyr) Requirements : DEX 13, CHA 9 Prime Requisite : DEX Hit Dice : 1d6 Max Level : 10 A rare, subterranean off-shot of satyrkind. Calicantsars are widely reviled as tricksters and child-stealers. This reputation may or may not be earned. May use any weapons, and any armor except plate armor. Hit Progression and Save as Fighter. May not use wands or arcane/divine scrolls. Infravision. Stealthy: +1 to surprise. Dazzling Music: Beginning at first level, calicantsars can cause powerful effects in others through music. They require an instrument, and prefer pipes, cymbals, castanets, bagpipes, and lyres. Invitation to dance: One time a day per level, a satyr can perform a musical Invitation to Dance. This can be done while moving at normal speed. Instead of rolling on the normal encounter reaction

Satyrday Art

Nymphs and Satyr, William-Adolphe Bouguereau

Satyr Sub-Class: The Bacchante

These are the sorts of satyrs the Greeks and Romans loved to depict. They are usually found stumbling through the countryside in transient orgies, but they also seek out high-stakes adventures in order to more gloriously fulfill their vow of profligacy. Is... is it okay to admit how pleased I am with the phrase "vow of profligacy?" Walter Crane, Nymph Between Two Satyrs Bacchante, The Blessed Revelers Requirements : STR 13, CON 9, CHA 13 Prime Requisite : CHA Hit Dice : 1d8 Max Level : 10 Bacchante are holy figures and greatly admired in satyr communities. It is their duty to give themselves over to a state of wild revelry. May use any weapon. Cannot wear conventional armor, and rarely wear clothes. May wear animal skins equivalent to leather armor. Hit Progression and Save as Dwarf May not use magic armor, wands, or arcane/divine scrolls. Holy Debauchery: Must make a check against Wisdom to pass up offers of intoxicants or sex. If a bacchante

B/X Character Class: Satyr

Lace and Steel cover by Donna Barr I've been doing my best to put together a decent Satyr for a B/X campaign which will be lightly modeled on the world presented in Paul Kidd 's old game Lace and Steel.  After helpful suggestions from some fine folks on G+, here's the present draft of the satyr. It's a work in progress—suggestions and advice are very welcome. There's a reaction table I'm especially unsure about. You'll know it when you see it. Average satyrs are quiet, decent folk. They might live in a glade with the dewy-eyed woodland animals, or in a farming hamlet, or run a cheese shop downtown. They're naturally charming, of course, and this is helpful in combating the salacious reputation saddled on them by the behavior of troublesome elements in satyr society (the Bacchantes, Calicantsars, and Sabbat Satyrs, about whom, more later). Satyr Requirements : DEX 13, CON 9, CHA 13 Prime Requisite : CHA Hit Dice : 1d6 Max Level : 10 Ma