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Time Rats, in COLOR!

I've been teaching myself layout, and specifically baseline grids, so I decided to fancy-up Time Rats. click for the TIME RATS pdf NOTES I've fluffed it up a bit, adding enough information to make it an independent game that doesn't require having Maze Rats on hand—although it's still very terse, and will probably only make sense if you're to sort of person who reads gaming blogs. The most significant mechanical shift from Maze Rats is the introduction of a Turn Sequence, inspired by the Doctor Who RPG , which is intended to make it viable to encounter rampaging death-machines with nothing more than a kettle and some bits of string. This is not the final version. I want to finish up a 3-page adventure. The idea is to have a short document that will let you set up a single evenings-worth of adventure with brand new players in just a few minutes. And I made the bestiary of enemies without much reflection. I need to consider their relative power levels a

The Doctor in the Maze

If you see this in time, there's a great deal of a Humble Bundle : The Doctor Who RPG , Sourcebooks for 11 Doctors, several adventures, and a few other Sourcebooks and miscellanea to boot. You can get the whole pile for $15. That's a lot. I have committed fan art. The Doctor Who rpg is a fine enough system, but not really to my taste. But the Doctor-specific Sourcebooks are a real find. They include adventure breakdowns of each Doctor's TV episodes. So, decades of game-able material. In order to make use of this treasure trove, I quickly knocked together a supplement to Maze Rats: TIME RATS I should say that I did this entirely off the top of my head, without reviewing either the Doctor Who rpg, or Maze Rats, so it might be ripe for correction or expansion. But it's enough to get me started. Twice, in fact. Also, you can find even more material at the Cubicle 7 forum , where folks are compiling sourcebooks of each Doctor's extra-canonical advent