Free Starspiel Star Frontiers by way of Free Kriegsspiel With the promise of a little extra free time, this summer, I'm dipping my toes back in Play-by-Post. Want to join in on some operatic, free-wheeling sci-fi shenanigans? Welcome to Starspiel, the Frontier of Space The price of galactic civilization’s peace, security, and abundance is a need for constant expansion. New worlds with valuable resources must be found and exploited. This job falls to the explorers, itinerants, revolutionaries, fugitives, exiles, criminals, and a thousand other stripes of misfit that call the frontier space of Starspiel home. Who are you? What brought you to the Starspiel? How did you lose everything? What do you want to do about it? Art by Arne Niklas Jansson, AndroidArts.com Setting Starting off with Star Frontiers as a base, but open to collaborative world-building as we play. What’s Star Frontiers? System Free Starspeil, a Star Frontiers gloss on Free Kriegsspiel. Link t
I'm enjoying my time with the TinySupers. It's simple enough to learn on the fly, but flexible enough to model a variety of different activities. The light, elegant mechanics have really freed up my imagination, making game-prep easier with better results. However, I've been feeling that it is entirely too easy for players to gain Advantage on nearly every roll. So I typed over to anydice to see how big a problem this is. ( Tiny d6 in a teeny-tiny nutsehell: roll 2 d6, count 5's or 6's as successes. Disadvantage: roll 1d6. Advantage: 3d6. If you spend time to Focus on an action, count 4, 5, and 6 as successes.) Here are your chances of failing the various types of rolls in Tiny d6: Tiny Supers Odds Test % Chance of Failure Disadvantaged Test 66.6666666667 Normal Test 44.4444444444 Advantaged Test 29.6296296296 Focused Disadvantage 50 Focused Test 25 Foc