Skip to main content

Delving Deeper/0e Character Class: Combat Specialist

Okay, so. While the Fighter can model a wide variety of character types—fencer, archer, pirate, etc.—it effectively punishes any player who doesn't follow the same arms race of more-better armor and most-magic weapon. I mean, I could turn my back on that +3 plate because I'm really set on the image of Robin Hood. And my twelth-level mage could decide to stick to cantrips. But more than likely I'd start stretching the image of the character until it looks like every other Fighter out there.

Let's let the Fighter be the professional man-at-arms. Whether thug, barbarian, knight, or infantryman, the Fighter is someone who has dedicated themselves to general study of combat. They know all the weapons, all the armors, and spend a lot of time in chat rooms arguing over tactics and strategy.

The Combat Specialist is anyone who focuses on fighting but without the broad martial education of a Fighter. Perhaps this is because fighting is only part of their job (say, a Pirate), or because they seek to perfect a single martial art (a Fencer).

The Specialist handles HD, XP, and combat rolls as a Cleric, and Saving Throws as a Fighter. They are restricted to leather armor and shields. They can wield any weapon, but may only use magic weapons appropriate for non-Fighters, or which relate to their Combat Advantage.

Combat Advantage
The Specialist chooses one aspect of combat for their specialization. When determining outcomes relating to their Advantage, the Specialist rolls two dice and takes the higher result.

Advancement
The Specialist gains a new Advantage every odd-numbered level. If they take the same advantage over again, they roll an additional die when determining results.

Sample Specialists
Beast Master. Advantaged rolls in subdual combat and training of animals, and morale/loyalty/obedience checks for trained animals.
Goblin Hunter. Advantaged rolls to hit, damage, and parlay with goblins, hobgoblins, and bugbears. Can use magic weapons with a bonus against goblins.
Guerrilla. Advantaged rolls to ambush an opponent, and to hit and damage a surprised opponent.
Horse-Rider. Advantaged rolls to hit, to stay mounted when hit, and to evade pursuit when on horseback. Also, when selecting a mount, rolling the animal’s hp is advantaged.
Shield Bearer. When fighting purely defensively, this Specialist forces a disadvantage on any humanoid opponent (opponent must roll twice to hit or damage and take the lowest result).
Weapon’s Specialist. Advantaged rolls to hit and damage with a specific type of weapon. Can use magical versions of that weapon.
Wrestler. Advantaged rolls in unarmed combat and grappling contests.

All Advantages are subject to GM approval. If, at any time, the GM decides an Advantage is too broad, she may either reduce its scope or assign the character a Disadvantage, requiring the player to take the lower of two rolls.


Combat Experience
Saving Throw Versus
Specialist Points Hit
Wands Paralysis Breath
Level Required Dice Poison Rays Petrification Weapon Spells
1 0 1 12 13 14 15 16
2 1,500 2 12 13 14 15 16
3 3,000 2+1 10 11 12 15 14
4 6,000 3 10 11 12 12 14
5 12,000 4 10 11 12 12 14
6 25,000 5 8 9 10 12 12
7 50,000 5+1 8 9 10 12 12
8 90,000 6 8 9 10 9 12
9 160,000 7 6 7 8 9 10
10 240,000 7+1 6 7 8 9 10
11 320,000 7+2 6 7 8 9 10
12 400,000 8 4 5 6 6 8


Comments

Popular posts from this blog

Knave 2e Alternate Attributes

Sometimes, I'm exactly in the mood for the classic simplicity of defining characters entirely by D&D's six attributes, as Knave does. But sometimes, I want the players have have just a little smidge more to fiddle with.

Lasers & Feelings, RetroRocket

 Necro-Cavaliers of the Astral Galaxy reminded me of just how much fun John Harper's Lasers and Feelings is. So I made a hack. Like so many others have. There's no new titular dichotomy for my hack, even though lasers aren't so much a part of the 30's era, Buck Rogers-style, planetary romances I wanted to emulate. Something like "Rockets & Romance" would have been entirely genre appropriate, but there's no improving on the geek poetry of declaring "I rolled LaserFeelings!" Anyway, I hope you like it. Let me know if you play it! LASERS & FEELINGS, RETROROCKET (pdf) Here's some of my previous noodlings along the same retro-futuristic lines: Ray Guns Food Pills Strange Powers An Exaltation of Rockets

Knaves, fancypants

I've prepared a new layout document of Ben Milton's Knaves . Knaves is a great, light rules set that has an extremely elegant core mechanic while retaining total compatibility with OSR material. It's pretty much the rpg of my dreams. This document contains the complete rules, plus a bunch of useful hacks from the community, plus a few of my invention, plus some useful resources from Ben Milton's previous effort, Maze Rats . EDIT: I've updated the layout to fix errata and make a few tweaks. Further, I've made 3 variations: KNAVES TABLET LAYOUT The Tablet Layout is meant for scrolling on screens, and contains hyperlinks. KNAVES SPREAD LAYOUT The Spread Layout is set up to print on Letter-sized paper. KNAVES A4 LAYOUT The A4 Layout is set up to print on A4 paper, and is probably the most elegant of the three versions. This is presented with generous permission from Ben Milton, and should in no way be an excuse for not purchasing a copy of Knav...