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Showing posts from September, 2015

Schrödinger's Backpack

Every character has a backpack or equivalent carryall.
It is assumed that your pack contains:

1 week of rationswater skinbedrollchange of underthingsSomething Class-specific (equipment for maintaining weapons, spell book, holy symbol, lock picks, etc.)
All other contents are uncollapsed wave functions.

When you need something, roll against your WIS (or maybe LUCK, if you have a Luck stat) to see if you thought to pack it.

First item: roll 1d6. (Automatic success if WIS is 6+)Second item: roll 2d6. (Automatic success if WIS is 12+)Third item: roll 3d6. (Automatic success if WIS is 18)Etc.

The GM may add/subtract a die to/from the roll based on how likely they think it is to be in your pack.

You may only roll once for a given item in a given adventure.

Once an item is produced from the backpack, write it down. That item is now definitely in your pack until the next adventure.

The quantum backpack resets at the end of each adventure.

Before an adventure begins, you may specify up to three…