You know how kids will draw out battlefields, and then sorta play out the scene by having everything shoot at everything else? My kid was doing a version of that, and I suggested adding dice into the mix. The result was a hilarious improv rpg.
I played "Pomo, the Monster from Asteroid Tomato Area." I'm not too sure what the rules were. There were lots of dice pools and jets of acid and it all ended in a TPK.
Everything wants to live, even stone and wood and metal and
glass. The world is awash in animating spirits seeking forms to inhabit. The
more attention, be it care or anxiety, people focus on an object, the more
likely it is that an animating spirit can bond with it and bring it to life.
Complex machinery, such as autos, firearms, and furnaces,
are almost universally animated.
Beyond all the normal attributes and functions one would expect
of an object of the given type, animated objects posses Mobility, Alignment,
An object’s form usually determines how mobile it is. If a
normal version of the object is capable of movement, so is the animated
version. If an object, such as a clawfoot tub, has parts that could act as
limbs, they will. If an o…
A few weeks ago, +John Staterposted a notion of making a simplified version of his admirable Blood & Treasure as a foundation to build retroclones based on the work of specific illustrators. That's an idea scientifically calibrated to pique my imagination, and I started wondering "What would D&D look like if it was based on the work of Heinrich Kley?"
I've been playing with it a bit, and it's synched up with a number of other ideas I've been noodling. Here's a rough outline of how I'm framing things: Alignments Civilized Wild Social Status Laborer Bourgeoisie/Burgher Gentry Background Wilderness Rural Urban Maritime Military Trade High Society Academia Clergy Class Soldier Sneak Spell-caster
(Inventor, Spiritualist, Illusionist) Doktor Race Centaur Elefant Froschling Human Krokodiller Satyr Right now, I'm building it all on a free-form OSR chasis, but seeing as Stater seems to be making progress on B&T Basic, I may use it when it comes out.
Over on Roles, Rules, and Rolls, Roger the GS was describing a particular novel's depiction of elves, dwarves, and other faerie whazits, and said this:
They are normally invisible except to those humans who have been granted
"witch-sight" through sorcery. However, their deeds sometimes manifest
as omens, portents and misfortune for humans.
(As an aside, this would be a great campaign rationale. Ever wonder why
the king with his retinue of knights can't go after those goblins
threatening the village? They need the adventurers, witch-sighted all,
to actually see the goblins.)
Aw, man. Wouldn't be a gorgeous bit of color for, say, Beyond the Wall? Or any folkloric campaign?
Everybody knows that there are beasties lurking about, and blame them for everything that goes wrong. Sometimes they're even correct. Everyone has a story about seeing a sprite when they were a child, or a kelpie in the swimming hole, and obviously that barn didn't catch fire by its…
Because I'm a super-brilliant genius, I seem to have erased this really long review I wrote this morning.
So, the $0.02 version: It's good! Don't let the desktop-publishing aesthetic keep your from spending eight bucks on it. There's some really great innovations here that are built of a clean, simple D&D core.
Namely: Character Generation that also generates character history and setting locations and NPCs!Nearly no-prep scenarios that provide structured improvisation off all that stuff from chargen!Fun, flexible magic that doesn't wreck the game!
I can't wait to play it!