Here is the pitch document I made for the Bottled Sea.
The goal of this campaign is to set up something super-low prep by having the action propelled by player goals as they move through randomly selected hexes in a weird seascape.
I've put pretty much all of Knave and The Bottled Sea into Obsidian, so I have all the notes and random generators I might need at my fingertips. Add to that a big sack of beautiful hexes and I should be ready to go.
Now to present it to my players!
Credit where it's due:
Images and setting text adapted from Games Omnivorous's The Bottled Sea.
Rules from Knave 2e by Ben Milton.
Text on sandbox play adapted from Archstone Press's blogpost, Playing in the Sandbox.
Player goals and goal inspiration from The Game Master's Handbook of Proactive Roleplaying.
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