Centaurs are a very cool, very dramatic race, as centuries of pastoral fantasy art readily attests. But they're a little too big and unwieldy to be practical members of an adventuring party. They won't fit in the little boat tied up by the subterranean lake. They can't hide in the Duchess' closet. And, of course, they can't climb ladders. May I suggest a smaller, shaggier, humbler alternative?
Onocentaurs have the torso, arms, and head of a human, and the legs and body of a donkey. Shaggy donkey ears grow from their head, and buck teeth are common.
Onocentaurs have the torso, arms, and head of a human, and the legs and body of a donkey. Shaggy donkey ears grow from their head, and buck teeth are common.
Google didn't have any onocentaurs, so I drew this one. |
They are rustic creatures, often living on the rural outskirts of civilization, making their living close to the land, as farmers,
herders, and simple craftsfolk. They do
not have a distinct culture of their own, adopting the language,
customs, and religion of the region.
Onocentaurs are often figures of ridicule. They are considered obstinant, dull, and unintentionally comical. An onocentaur might counter that they are steady, independent, and uninterested in the pretensions and fripperies that distract others.
Onocentaur Names
Onocentaurs prefer short, simple given names, paired with an
occupational name.
Onocentaur Given Names (Male): Able, Alvy, Buck, Cob, Cort,
Huck, Jed, Kipp, Lark, Lucky, Od, Pike, Plum, Till, Tom, Tuck
Onocentaur Given Names (Female): Clover, Dot, Edda,
Fern, Hatty, Hazel, Josy, Kitty, Lil, Luella, Loxy, Mabby, Maple,
May, Pell, Wilmy
Onocentaur Occupational Names: Baker, Carter, Cheesman,
Cooper, Fisher, Gardner, Mason, Miller, Slater, Tapper, Timber,
Turner, Woodward
Onocentaur Traits
Ability Score Increases
CON +2, WIS +1
Age
Onocentaurs reach maturity by 15, and live to around 60.
Alignment
Most Onocentaurs are Chaotic Good or Neutral. They may be amiable and willing to get along with the prevailing rules, when
push comes to shove, no ononcentaur will ignore its own council.
Size
Onocentaurs are Medium creatures. They are about the height
of a human, as long as they are tall, and weigh around three times a human of
the same height.
Speed
Base walking speed: 40’
Asinine Build: You count as one size larger when determining
your carrying capacity and the weight you can push or drag. When you make a climb that requires hands and feet, each foot of movement costs you 2 extra
feet, instead of the normal 1 extra foot.
Donkey Kick: If you are the target of an opportunity attack while moving away from the attacker,
you may use a reaction to strike with your hooves.
Hooves: 1d6+STR+Proficiency bludgeoning
Hybrid Nature. You are part humanoid and part beast.
You can be affected by a game effect if it works on either of your creature
types.
Skill: Animal Handling
Languages: You speak Common and one language of your choice.
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