My affection for harpies as a playable race comes directly from Donna Barr's art from the old Lace & Steel rpg. Lots of folks consider flying PCs to be a problem, especially at low levels. I think this is obviated if, as I am planning, the flyers are one of your core races. If you have flying PCs in mind, then you build challenges with flight in mind.
Donna Barr |
Harpies have the heads and torsos of humans and the wings,
talons, and bodies of large, predatory birds. Their hands emerge from the
prominent joint of their wings. Their plumage ranges from brown to slate to
black, often with lighter markings. They are a distinct species from the
monster of the same name.
Female harpies are larger and stronger the males, and
dominate harpy society. It is common for young females to seek their fortune outside
the aerie.
Harpy society is hierarchal and legalistic. They are
generally considered to have invented law and civil organization, and brought
these concepts to the other races.
Harpies appreciate precision in thought, word, and deed.
This has led other races to characterize them as harsh and unforgiving.
However, they are also considered to be good luck, especially by farmers, due
to the common superstition that harpies bring rain.
Individual harpies may live among other
races, but harpy communities are always established as remote mountaintop aeries.
Harpy Names
Harpies have a given name, a family name, and, often, a diminutive
name used by immediate family.
Harpy Names (female): Agnete, Alke, Beatke, Czylle, Ermegart,
Fronika, Gersucha, Heske, Herlinde, Ilg, Irmel, Neleke, Nethe, Osterhildis, Otilge,
Ysentrud
Harpy Names (male): Anselm, Benusch, Dietl, Ditmar, Elger, Enderl,
Firdl, Griml, Hensl, Jander, Jurge, Kite, Mikl, Noldl, Olbrecht, Otte, Pessl, Sifrid,
Wigl
Harpy Family Names: Aldershof, Bergfalk, Durchdenwald, Eirkuchen,
Eilkenboom, Förstner, Geiszler, Holzknecht, Leichenburg, Nachtnebel, Radmacher,
Raskopf, Schuchardt, Steinauer, Toepfer, Vormelker, Walahran, Zouvall
Harpy Traits
Ability Score Increase
DEX +2
Age
Harpies reach maturity at age 24 and can live to 120.
Alignment
Harpies are typically Lawful Neutral. Individuals may be
Lawful Good or Lawful Evil. Non-lawful harpies are typically outcasts.
Size
Female harpies are often 4’ tall, 5 or 6’ long, with a 12-15’
wingspan.
Male harpies are 3’ tall, 4’ long, with a 10’ wingspan.
They are medium creatures.
Speed
Base walking speed: 25’.
Flying speed: 40’
Flight
You cannot fly while wearing medium or heavy armor. You
cannot hold objects in your hands or preform the somatic component of spells
while flying. You can hold objects in your talons, but cannot manipulate them.
Talons
1d4+STR+Profieciency slashing dmg
Hybrid Nature. You have two creature types: humanoid and beast.
You can be affected by a game effect if it works on either of your creature
types.
Subraces
There are two strains of harpy that tend to be represented
in every aerie, the Snatchers and the Sirens.
___________________________________________________________________
Harpy Snatcher
Snatchers often serve as guards, scouts, hunters, and
soldiers for the aerie.
Ability Score Increase
STR +1
Talons
1d6+STR+Profieciency slashing dmg
Flying Speed: 60’
___________________________________________________________________
Harpy Siren
Sirens are favored for leadership positions within the
aerie.
Ability Score Increase
CHA +1
Comments
Post a Comment