Skip to main content

Goblin Quest Update

Art by Calamity Jon Morris

Less than two days to go on the Goblin Quest kickstarter, and it's going as well as anyone could hope for. All of the stretch goals have been met, including the ridiculous ones (There will now be a supplementary "Sean Bean Quest," in which you play a sequence of Sean Beans trying to survive to the end of a movie).

I hope any excess funds are used to commission more Calamity Jon art. I can't imagine an upper limit on the added value Jon is bringing to this project. He is Nature's perfectly evolved goblin-drawing organism.



But the reason for this update is just to remind folks that their chance to order this game is running out. Especially if you want one of those Deeeeeeluxe Hardcovers. Probably won't have another crack at those.

Comments

Popular posts from this blog

Knave 2e Alternate Attributes

Sometimes, I'm exactly in the mood for the classic simplicity of defining characters entirely by D&D's six attributes, as Knave does. But sometimes, I want the players have have just a little smidge more to fiddle with.

Reviewing Rules for Play-by-Post Optimization

I’ve played a lot of PbP games: all your favorite flavors of OD&D, AD&D, and their retroclones, Call of Cthulhu, Marvel Superheroes, Traveller, Dungeon World, etc. ad nauseam. In almost every instance, I forgot what ruleset we were using at some point. Which is a good thing. Once chargen is over, you spend a lot more time describing your characters actions and poring over the GM’s descriptions than you spend interacting with rules. When you do roll, it’s usually a combat to-hit roll, which you’ve probably programmed into the online dice-roller as a macro. Pretty much any game will work for PbP. But that doesn’t mean there aren’t points of possible optimization. Point 1: Resolution. Anything that can keep the action moving is a boon to PbP. A game that requires a back-and-forth exchange of information to resolve an action is going to progress very slowly. A good rule of thumb is that it’ll take 2 or 3 days to get a response from any given player. At that pace, an exch...

Maze Rats by Post

In my previous post , I reviewed a bunch of my favorite rulesets for optimization for Play-by-Post. It occurred to me almost immediately that I hadn't really thought about Maze Rats enough. In fact, I'd mis-remembered and mischaracterized it. Upon reflection, one of the mechanics I took issue with is actually a big strength. Re-reading the rules, it seems like just a few very simple hacks could make it a highly-optimized PbP game. As follows: Danger Rolls are rolled by the GM. Danger rolls usually fail, so it is in the player’s interest to describe their actions plausibly and mitigate as many risks as they can, in the hopes that they don’t trigger a danger roll. 2d6 + ability bonus ≥ 10 If you have taken enough precautions to have a distinct advantage in an action, but not enough to have eliminated the distinct possibility of danger, the GM will give you a roll with advantage. 3d6 keep 2 + ability bonus ≥ 10 Because each character only has 3 ability scores (S...