This post documents content from the G+ 1d∞ OSR Obstacles Group. It was good while it lasted.
• A classic from way back: The gold coins, stamped with the
face of the Dungeon Boss, are just alive enough to love the Boss and want to be
with him/her/it. They will call out at the worst possible time, and can shift
their weight to throw you off balance. Joel Priddy
• Another classic: The gold coins are actually chocolate
coins wrapped in gold foil. Chocolate is rare, so they're still worth 1 gp, and
they're much lighter than real gold. But they'll melt at anything above room
temperature, and, obviously, there's a fire-breathing whatsit coming down the
hall. Joel Priddy
(Chocolate coins - and everyone knows chocolate causes acne
... and berserker rages in dwarves.) John Stater
(Also outlawed as a poison in polities dominated by
werewolves, wolf weres, and canid furries.) Peter Kisner
• The gold is sacred to Mammon, devil if Greed. Aside from sacrilegious
imagery on both sides, it provokes greed in all who see or hold them. Dice
Quixote
• The coins are actually rare metallic shelled beetles,
dormant now, but awakened by movement, and looking for warm places to burrow
and lay eggs. Trey Causey
• The jewels are actually all tiny magic hard with the worst
prisoners of a thousand years of an ancient magical empire trapped inside and
scheming to get out. Trey Causey
• More melting: Defeat the white dragon in his arctic lair.
Easy kill relatively speaking. She'd gotten soft as the only inconvenience in
the region are frost-gnomes.
Treasure chest glows with powerful magics. Inside +3 swords and all kinds of wonderfully enchanted trinkets . . . all made of ice.
Oh, sure, they work fine. Strong as anything. But above -5°C even the beat of an involved hand will begin melting some of the more delicate detailing. Above 0°C inventive measures must be taken to prevent melting.
Melted magic items produce minor potions related to their original use. Peter Kisner
Treasure chest glows with powerful magics. Inside +3 swords and all kinds of wonderfully enchanted trinkets . . . all made of ice.
Oh, sure, they work fine. Strong as anything. But above -5°C even the beat of an involved hand will begin melting some of the more delicate detailing. Above 0°C inventive measures must be taken to prevent melting.
Melted magic items produce minor potions related to their original use. Peter Kisner
• In a very carefully designed dungeon accessible only via
narrow corridors and vertical shafts, with a seemingly endless supply of
periodic hazards you find a brick of pure platinum measuring a little over 1ft
on each side. It literally weighs a ton. Peter Kisner
• The treasure is a patch of rare but hardy and rapid
growing herbs, easily replenished, with valuable alchemical properties which
could change the national standard of living and technology level if
cultivated.
Unfortunately they are obligate to the microclimate of slime filled dungeons and the detritus of an established otyugh population. Peter Kisner
Unfortunately they are obligate to the microclimate of slime filled dungeons and the detritus of an established otyugh population.
• Fool's gold: can only be spent for items purchased at full
retail price, will violently resist any bargaining or haggling. Many dealers
know it from the look of it – the old pros just from the sound it makes
jingling in your pockets/purse – and will raise their quoted prices
accordingly. Sherief Gaber
• The two stupid golden idols only stop arguing between them
to mock you when you are trying to do anything important. The noise will alert
anyone nearby about your presence, and no one will want to buy them unless you
manage to shut them up. David Lamas
• Poison: Items of the treasure themselves are poisonous or
radioactive or contain poison which comes out if damage. Or gold items
are actually containment vessels for radio isotopes.
Extra-bonus: Treasure coins found spread out in equidistant spacing across the floor. They are actually radioactive pellets. Placed into too big of a stack they reach critical mass and deliver a lethal dose of radiation which kills you slowly and painfully. Peter Kisner
Extra-bonus: Treasure coins found spread out in equidistant spacing across the floor. They are actually radioactive pellets. Placed into too big of a stack they reach critical mass and deliver a lethal dose of radiation which kills you slowly and painfully. Peter Kisner
• All treasure items have rare-earth strength magnets in
them and will glom onto things dangerously suddenly and hazardously if not
handled properly. Peter Kisner
• Treasure items are magic monopoles of the same type and repel each other strongly if brought within 6 feet. But they also have properties that would make it really useful to use together. Peter Kisner
• Treasure items are magic monopoles of the same type and repel each other strongly if brought within 6 feet. But they also have properties that would make it really useful to use together. Peter Kisner
• Tainted with troglodyte stench. Must be purified in tomato
juice. Anyone who touches it will stink as well. Alternative - the stink is a
curse, requires magic to defeat. John Stater
• Ultra rare lotus powder, worth several thousand gp/xp
Known to be hyper addictive and ultimately lethal. Nick Alexander
• The treasure is identical or close to identical to the
notable jewelry of a missing noblewoman, believed killed on the King's highway
by brigands. Myles Corcoran
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