I'm considering running The Maze of The Blue Medusa, set in Yoon-Suin, The Purple Land.
Slug-Folk
The hermaphroditic Slug-Folk occupy the highest social castes in Yoon-Suin, The Purple Land. Each family has a patron god, who bestows power and favor upon them.
HD: d8
Starting HP: 1d8+4
HP per Level/Resting: 1d8
Maximum Armor: Medium
Attack Damage: 1d6/1d4 unarmed
Social Standing. Slug-men receive Advantaged CHA checks when the status of their family comes to bear.
Blessed Flesh. Being invertebrates, Slug-folk receive Advantaged STR saves against crushing damage.
Spell-casting. Beginning at 2nd Level, Slug-folk follow the Cleric’s spell progression.
Spell-book. Slug-folk start with a large spell-book containing 1d4 spells from Levels 1 and 2, alternating between the Divine and Arcane spell lists.
Leveling Up. Roll to see if Attributes increase. Roll twice for WIS or INT.
Crabs
The Crabs occupy the extreme lowest ranks of Yoon-Suin society. Any Crab encountered in civilization will be a slave. Crab PCs will typically be owned by another PC.
HD: d10
Starting HP: 1d10+4
HP per Level/Resting: 1d10
Maximum Armor: none (see below)
Attack Damage: 1d8x2 (claw attack)
Carapace. A Crab’s shell becomes thicker and more protective as they age. It does not count against encumbrance.
Ferocious. Crabs can make 1 attack per Level, each action.
No Hands. Crabs cannot use most equipment, and cannot manipulate any magic items. They begin with no wealth whatsoever, and are not legally allowed possessions.
No Tongue. Crabs understand, but cannot speak, human languages. They can communicate roughly with gestures. Very few others have learned their language.
Amphibious. Crabs are equally comfortable and capable in water as on land.
Leveling Up. Roll to see if Attributes increase. Roll twice for STR.
Slug-Folk
The hermaphroditic Slug-Folk occupy the highest social castes in Yoon-Suin, The Purple Land. Each family has a patron god, who bestows power and favor upon them.
HD: d8
Starting HP: 1d8+4
HP per Level/Resting: 1d8
Maximum Armor: Medium
Attack Damage: 1d6/1d4 unarmed
Social Standing. Slug-men receive Advantaged CHA checks when the status of their family comes to bear.
1d6
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Family Background
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1-2
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Oligopolist (opium, tea, or slave traders)
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3
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Criminal (smugglers)
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4-6
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Brahmin (sages, tax collectors, archivists, poets, bureaucrats)
|
Blessed Flesh. Being invertebrates, Slug-folk receive Advantaged STR saves against crushing damage.
Spell-casting. Beginning at 2nd Level, Slug-folk follow the Cleric’s spell progression.
Character Level
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Spell Slot Level
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|||||||
1
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2
|
3
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4
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5
|
6
|
7
|
||
1
|
—
|
—
|
—
|
—
|
—
|
—
|
—
|
|
2
|
1
|
—
|
—
|
—
|
—
|
—
|
—
|
|
3
|
2
|
1
|
—
|
—
|
—
|
—
|
—
|
|
4
|
2
|
2
|
—
|
—
|
—
|
—
|
—
|
|
5
|
2
|
2
|
1
|
—
|
—
|
—
|
—
|
|
6
|
2
|
2
|
2
|
—
|
—
|
—
|
—
|
|
7
|
2
|
2
|
2
|
1
|
—
|
—
|
—
|
|
8
|
2
|
2
|
2
|
2
|
1
|
—
|
—
|
|
9
|
3
|
3
|
2
|
2
|
2
|
1
|
—
|
|
10
|
3
|
3
|
3
|
2
|
2
|
2
|
1
|
Leveling Up. Roll to see if Attributes increase. Roll twice for WIS or INT.
Crabs
The Crabs occupy the extreme lowest ranks of Yoon-Suin society. Any Crab encountered in civilization will be a slave. Crab PCs will typically be owned by another PC.
HD: d10
Starting HP: 1d10+4
HP per Level/Resting: 1d10
Maximum Armor: none (see below)
Attack Damage: 1d8x2 (claw attack)
Carapace. A Crab’s shell becomes thicker and more protective as they age. It does not count against encumbrance.
Level
|
Armor Points
|
1
|
6
|
3
|
7
|
5
|
8
|
7
|
10
|
9
|
12
|
Ferocious. Crabs can make 1 attack per Level, each action.
No Hands. Crabs cannot use most equipment, and cannot manipulate any magic items. They begin with no wealth whatsoever, and are not legally allowed possessions.
No Tongue. Crabs understand, but cannot speak, human languages. They can communicate roughly with gestures. Very few others have learned their language.
Amphibious. Crabs are equally comfortable and capable in water as on land.
Leveling Up. Roll to see if Attributes increase. Roll twice for STR.
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