I often find rules in D&D that don’t work the way I expect them to, and blame my younger self for having been too lazy to learn the rules correctly back in the day. Turns out, I’m usually just remembering Holmes Basic. This came up recently, when a campaign decided to switch from LL to AD&D, and I was ready to rock this table: My spell caster was going to get a massive upgrade to his spell book! With INT 18, he was going to go from five spells to at least 18! He had a good chance of making a clean sweep. Then someone kindly pointed out that the above percentages apply to learning spells that you find lying around amongst owlbear pellets. It takes Gygax about five paragraphs to explain this chart, and... well, let's say that clarity is not among its virtues. To summarize: If a spell caster finds a spell, they can roll their percentile chance to learn the spell. This roll can only be made once. If you fail to learn a spell, you can never learn it. Exc
joel priddy has a blog about role playing games