Okay, I think this is the last I have to say on satyrs.
|A squirrel-satyr, maybe?|
Satyr variations: Near-Satyrs, or Marginalia
There are many variations on the satyr form. They are found throughout the world, reflecting the local fauna. In a jungle setting, one might encounter elephant, zebra, lion, or gazelle satyrs. In the frozen north: caribou and polar bear satyrs.
These marginalia exist in small numbers—some may be unique—found in the wild or adopted into other communities.
Most near-satyrs can be handled as cosmetic variations of either the satyr class or one of the below. These variations use the base satyr class, but changing out the natural attack, and a different advantage replacing Dazzling Music.
Hide in Shadows, Move Silently, Hear Noise as thief. Cannot use these abilities if wearing more than leather armor.
Bite: 1d2, 1d4, 1d6
Countenance: At level 4, a wolf-satyr's face looks increasingly lupine.
Speed: 1.5x normal base speed; +1 to initiative; +1 to avoid surprise.
Smell delicious to predators.
Rack: 1d2, 1d4, 1d6 (let's claim that Deer-satyrs' are descended from the Ceryneian Hind, and so the females have antlers like the stags, only the female antlers are a lustrous golden color)
Claws: 1d2, 1d4, 1d6
-1 (+1) to AC due to thick hide.
Pretty much just a mermaid with goat horns.
Exactly like hobbits.