These satyr-variants would be at a great advantage in a dungeon, but will face a lot of bias and persecution in town.
A word of warning, if you're curious about these guys: a google search for calicantsars turns nsfw quickly. Alarmingly so. I'm not talking naughty Greek pottery.
Calicantsar (Goblin-Satyr)
Requirements: DEX 13, CHA 9
Prime Requisite: DEX
Hit Dice: 1d6
Max Level: 10
Prime Requisite: DEX
Hit Dice: 1d6
Max Level: 10
A
rare, subterranean off-shot of satyrkind. Calicantsars are widely reviled as
tricksters and child-stealers. This reputation may or may not be earned.
May
use any weapons, and any armor except plate armor.
Hit
Progression and Save as Fighter.
May
not use wands or arcane/divine scrolls.
Infravision.
Stealthy:
+1 to surprise.
Dazzling
Music: Beginning at first level, calicantsars can cause powerful effects in
others through music. They require an instrument, and prefer pipes, cymbals,
castanets, bagpipes, and lyres.
Invitation to
dance: One time
a day per level, a satyr can perform a musical Invitation to Dance. This can be
done while moving at normal speed. Instead of rolling on the normal encounter
reaction table, roll 2d12 below:
2-3 Hostile,
considering an attack
4-7 Uncertain,
monster confused, listening to music
8-10 No attack,
monster dances, conga line right out the door
11-12 Enthusiastic
friendship
Panic: Once per day per level, a satyr
can use music to inspire panic in others. This requires total concentration,
and nothing else can be done while the satyr is performing. This triggers a
morale check at -2 at any time, even if the creatures have previously rolled a
12. Undead and deaf creatures are immune.
Lullaby: A calicantsar can play soothing music to help
willing creatures to sleep soundly. This can counter effects that might disturb
rest needed for healing. The calicantsar must play for at least a full
turn during the period of disturbance.
Horns:
At Level 2, glum fauns grow rams horns that get larger and more intricately
curved as they advance.
1 Satyrisci Dazzling Music 0 1d6
2 Glum Faun Horns 1d2 2000 2d6
3 Bogey Horns
1d4 4000 3d6
4 Undergruff Horns 1d6 8000 4d6
5 Undergruff Hero 16,000 5d6
6 Calicantsar Tail 32,000 6d6
7 Kallikantzaro 64,000 7d6
8 Dark Sileni 120,000 8d6
9 Cavelord Underground fortress 240,000 9d6
10 Dispateri 360,000 9d6+2
A word of warning, if you're curious about these guys: a google search for calicantsars turns nsfw quickly. Alarmingly so. I'm not talking naughty Greek pottery.
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