Ye Dogs of Destiny encounter the Cultists of Nul and travel the Devil's Highway!
The Campaign: Operation Unfathomable! and Odious Uplands!, both by Jason Sholtis
The Ruleset: 5e
Ye Dogs of Destiny:
- Brother Ded, a monk/political shit-stirrer. (absent)
- Mort, a fugitive from Imperial justice. (absent)
- Greta, a baby-eating hag-turned-Citizen Lich.
- Ulther, a ranger and artifact smuggler.
- Zinee, a wooly neanderthal druid/cosmetologist.
- Toljin, a magical boy raised by pirates.
- Doloth, an unwilling-Citizen Lich. (absent)
The Story So Far
This Session
Worshipers queue up outside one of the many small temples, pay a modest fee (all Underworld currencies accepted), and await their turn to stare into Nul’s Abyss, said abyss guaranteed to stare back into them. Unknown eldritch energies emanate forth from the black pit and—following a brief period of helpless stupefaction—the celebrant emerges from the temple with an immediately noticeable relief from ennui, anxiety, avarice, envy, and hostility.
When worshippers are far enough gone, the cult's cynical priests convert them into decapitantes, and add them to their growing army of perfectly obedient, headless soldiers.
While the literate members of the party pored over this book, Zinee wandered ahead a bit to scout, and found herself face-to-face with another wooly neanderthal. He is Kholopho, a haggard ascetic who has wandered into the Underworld on a spiritual quest. He takes Zinee's companions to be spirits, and throws himself at their feet, begging them to answer his questions.
Toljin: Uh, sure.
Kholopho: Tell Kholopho, O spirits, what makes good wooly neanderthal?
Toljin: Well, we all just try to assess the outcomes of our actions and do the things that we think will lead to the best outcomes...
Kholopho [grabbing Toljin's lapels in desperate need, tears streaming down his face]: Wise words, O spirits! But please, please answer Kholopho's next question. Can good wooly neanderthal remain good in hideous, horrible, terrible bad Underworld?
Toljin: Um, you can do your best?
Kholopho: Thank you! Oh, thank you, wise spirits! But please, answer poor Kholopho's final question!
Toljin: Yes?
Kholopho: Can Kholopho have some water?
The party gets the sense that Kholopho has latched on to them, and Zinee in particular, and would be perfectly happy to follow them around like a loyal puppy. They send him off towards the flying saucer to speak with the Great Bear Spirit, and then they scarper.
Zinee gets very self conscious after encountering Kholopho, and nervously asks Greta, "You don't see me as a dog, do you? I'm not like that, am I?" "Oh, no," reassured Greta, not very convincingly.
---
Ye Dogs of Destiny continued through the tunnel, and came out on the biggest thoroughfare in this part of the Underworld, the Devil's Highway. Hauling the bodies of the decapitantes with them and looking for a good place to dispose of them, they were happy to spot a stone bridge spanning a dry river bed.
Reaching the bridge, they met an amphibious merchant and her guild-certified guard riding a massive beast of burden called a glutton-newt. Greta tried to sell them the decapitantes as meat, which did not appeal the merchant, being neither a cannibal nor a butcher. "I offer the best in hand-crafted artisanal potions of every stripe! Libations fit for a godling! Balms, unguents, ointments, and salves for every external irritation! Purgatives to restore purity and sanity!”
Greta asked after a potion that would restore her diminished intellect, and was offered the Beverage of the Godlings! This miracle brew grants indomitable strength, genius intellect, divine speed, sage-like wisdom, superhuman robustness, and preternatural personal allure for about 12 minutes. This was not quite what Greta was looking for.
Ulfer, whose face has mutated to look like a hideous baby with piranha teeth, asked for something that would draw out the Chaos energy and restore his appearance. The merchant averred that she was no expert on mammal-faces, and didn't quite get how Ulfer's face differed significantly from his companions, but she had a powder that might help? Caveat emptor, of course. The powder did not mix well with Ulfer's mutation, however. He ended up with long, streaming rainbow hair to go with the baby face. Zinee that they new hair looked great, and tried it herself. Sadly, in made her fur fall out.
---
The Party accompanied the merchant on the last leg of her journey to the Temple of Null, where she was delivering base ingredients for decpaitante-feeding-fluids and some cosmetics to Mother Futility. After awhile they came upon a large group of dead bodies—the Fort Enterprise expedition that Governor Krofax had sent out a week or so before the PCs. The bodies are freshly dead, their faces contorted in states of utter despair, and streaked with dried blood-tears. A few giant pill bugs put up a fight over the bodies they had been feasting on, but were quickly dealt with. The bodies had already been stripped of anything valuable.
Moving on, the Party arrived at the place they had been trying to reach ever since they heard of it from the dying gasps of the Dread Pirate Goddard: The Temple of Nul. And there, after a long session with a lot of roleplaying and a lot of information gathered, we wrapped up the session.
Next Session
Enter the Temple of Nul! It's a dungeon in the dungeon!
Notes
A nice thing about having seven players is that three can be out and you can still run a session. And a nice thing about having only four players at the table is you can spend a lot more time on individual character moments, and make sure everyone has a chance to do something memorable. I was able to leave some crumb-trails which I hope will pay off next session.
Now, I need to prep the Temple (not too tough; it's pretty simple), and re-stat the encounters within. It's one of those dungeons where it'd be very easy to make your way pretty much to the heart of the operation without triggering any combat along the way, but then bringing down the full force of the Temple's forces on your players head at once at the climactic moment. It should be dangerous, and I wouldn't be crushed if a player death occurred. But without some thoughtful planning it could turn into a TPK, which I'd prefer to avoid.
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