More statblocks from the Underworld's fastest growing cult/franchise operation!
I am adapting B/X creatures from Operation Unfathomable! and Odious Uplands!, by Jason Sholtis.
In converting statblocks to 5e, I have relied on three tools: Open5e, Flee, Mortals!, and Forge of Foes.
Bishop Emptiness
The official head of the Local Franchise Temple of Nul. Pedantic, obsessed with Nul’s philosophy, loves sound of own voice, sees every interaction as debate.
AC 16 (mage armor) HP 80 Speed 30'STR 0 DEX +2 CON +2 INT +2 WIS +2 CHA +4
Saving Throws Con +4, Int +7, Wis +2 Skills Arcana +7Senses darkvision 60 ft., passive Perception 14 Language Common, Undercommon, Ancient Beetleguese
Supernatural Resistance. Bishop Emptiness has advantage on saving throws against powers, spells, and other supernatural effects.
ACTIONSLightning Lash. +7 to hit, reach 5 ft. or range 60 ft., (3d6 + 5) lightning damage, and move the target up to 15 feet horizontally.
Empty Terror (recharge: 5-6). 30' cone. WIS 15 Save or take (6d6) psychic damage and be frightened for 1 minute (save ends at end of turn).
REACTIONSpellcasting Feedback. Sabotage a visible spell cast within 60'. The creature can choose either to cast the spell then take (1d6 per spell level) psychic damage, or to let the spell fail. If the spell fails, the creature’s spell slot is expended with no effect and their action is wasted.
Bishop Emptiness
The official head of the Local Franchise Temple of Nul. Pedantic, obsessed with Nul’s philosophy, loves sound of own voice, sees every interaction as debate.AC 16 (mage armor) HP 80 Speed 30'
STR 0 DEX +2 CON +2
INT +2 WIS +2 CHA +4
Saving Throws Con +4, Int +7, Wis +2
Skills Arcana +7
Senses darkvision 60 ft., passive Perception 14
Language Common, Undercommon, Ancient Beetleguese
Supernatural Resistance. Bishop Emptiness has advantage on saving throws against powers, spells, and other supernatural effects.
ACTIONS
Lightning Lash. +7 to hit, reach 5 ft. or range 60 ft., (3d6 + 5) lightning damage, and move the target up to 15 feet horizontally.
Empty Terror (recharge: 5-6). 30' cone. WIS 15 Save or take (6d6) psychic damage and be frightened for 1 minute (save ends at end of turn).
REACTION
Spellcasting Feedback. Sabotage a visible spell cast within 60'. The creature can choose either to cast the spell then take (1d6 per spell level) psychic damage, or to let the spell fail. If the spell fails, the creature’s spell slot is expended with no effect and their action is wasted.
Cerebromorphs
Emaciated humanoids whose heads are a huge mass of convoluted tissues shaped like a brain glistens with moisture and crackles with electricity.
Medium aberrationAC 11 HP 10 Speed 30'STR 0 DEX +1 CON 0 INT +3 WIS +1 CHA -1
Damage Immunity Lightning dmgSenses detect nervous system 30', passive Perception 14 Language Telepathy
ACTIONSElectric Shock. 10' radius, (2d6 + 3) lightning damage, DEX 12 Save for half.
Cerebromorphs
Emaciated humanoids whose heads are a huge mass of convoluted tissues shaped like a brain glistens with moisture and crackles with electricity.
AC 11 HP 10 Speed 30'
STR 0 DEX +1 CON 0
INT +3 WIS +1 CHA -1
Damage Immunity Lightning dmg
Senses detect nervous system 30', passive Perception 14
Language Telepathy
ACTIONS
Electric Shock. 10' radius, (2d6 + 3) lightning damage, DEX 12 Save for half.
Chief Surgeon Dr. Nul's Steady Hand
This guy just loves removing folk's heads and replacing them with antennae.
AC 11 HP 80 Speed 30'STR 0 DEX +3 CON +2 INT +2 WIS +2 CHA +4
Skills Arcana +4, Deception +6, Perception +4, Stealth +5Damage Resistance poisonConsition Immunity poisonedSenses darkvision 60', passive Perception 14 Language Undercommon
ACTIONSMultiattack. 2 Poison Scalpel attacks or 1 Poison Scalpel attack + 1 Doctor's Orders.
Poison Scalpel. +5 to hit, (1d10 + 3) slashing damage plus (1d6) poison damage.
Doctor's Orders. The doctor affects one other willing creature they can see within 30 feet of them with one of the following effects:- The target magically switches places with the doctor.
- The target uses their reaction, if available, to make an attack.
Sleep. (Recharge on 5 or 6) Put 7d8 hp of creatures to sleep. Does not affect constructs or the undead.
Decapitate. Touch one unconscious creature and magically remove its head, leaving the body alive. (Intervention in the form of a cure wounds spell can reattach the head if applied within 10 minutes.)
Install Antenna. Grafts a small processor box behind the breastbone of the subject, from which extends an aerial rod, thus creating a decapitante. The control box sends and receives telepathic messages and effects a complete metabolic restructuring, obviating the need for respiration and digestion (all nutrition and oxygenation of the blood provided by daily intravenous procedures).
This guy just loves removing folk's heads and replacing them with antennae.
AC 11 HP 80 Speed 30'
STR 0 DEX +3 CON +2
INT +2 WIS +2 CHA +4
Damage Resistance poison
Consition Immunity poisoned
Senses darkvision 60', passive Perception 14
Language Undercommon
ACTIONS
Multiattack. 2 Poison Scalpel attacks or 1 Poison Scalpel attack + 1 Doctor's Orders.
Poison Scalpel. +5 to hit, (1d10 + 3) slashing damage plus (1d6) poison damage.
Doctor's Orders. The doctor affects one other willing creature they can see within 30 feet of them with one of the following effects:
- The target magically switches places with the doctor.
- The target uses their reaction, if available, to make an attack.
Sleep. (Recharge on 5 or 6) Put 7d8 hp of creatures to sleep. Does not affect constructs or the undead.
Decapitate. Touch one unconscious creature and magically remove its head, leaving the body alive. (Intervention in the form of a cure wounds spell can reattach the head if applied within 10 minutes.)
Install Antenna. Grafts a small processor box behind the breastbone of the subject, from which extends an aerial rod, thus creating a decapitante. The control box sends and receives telepathic messages and effects a complete metabolic restructuring, obviating the need for respiration and digestion (all nutrition and oxygenation of the blood provided by daily intravenous procedures).
Urethria, Nul Priestess
Entirely cynical about the Cult of Nul—she's here for the power and the wealth. One of the younger members of the local Temple's clergy, but ambitious. Usually accompanied by Yithbara the Inquisitor.
Medium humanoidAC 14 HP 60 Speed 30'STR +2 DEX +1 CON +3 INT +2 WIS +4 CHA +1
Saving Throws WIS +6, CHA +3Skills Intimidation +3, Religion +4Senses passive Perception 14 Language Common, Undercommon, Ancient Beetleguese
Exploit Opening (3/Day). When Urethria makes an attack, she have advantage on the attack roll.
Eye of Nul Mind Control Helmet. Allows her to cast the following spells: Message ( at will), Detect Thoughts (2/day), Invisibility (1/day), Mass Suggestion (1/day),
Entirely cynical about the Cult of Nul—she's here for the power and the wealth. One of the younger members of the local Temple's clergy, but ambitious. Usually accompanied by Yithbara the Inquisitor.
Medium humanoid
AC 14 HP 60 Speed 30'
STR +2 DEX +1 CON +3
INT +2 WIS +4 CHA +1
Saving Throws WIS +6, CHA +3
Skills Intimidation +3, Religion +4
Senses passive Perception 14
Language Common, Undercommon, Ancient Beetleguese
Exploit Opening (3/Day). When Urethria makes an attack, she have advantage on the attack roll.
Eye of Nul Mind Control Helmet. Allows her to cast the following spells: Message ( at will), Detect Thoughts (2/day), Invisibility (1/day), Mass Suggestion (1/day),
Yithbara, Inquisitor of Nul
A thug who has found in the Cult the perfect excuse to do thuggish things. Usually accompanied by Priestess Urethria.
Medium humanoidAC 19 HP 40 Speed 30'STR +4 DEX +1 CON +4 INT 0 WIS 0 CHA +1
Skills Athletics +6, Perception +2Senses darkvision 60 ft., passive Perception 12 Language Undercommon
Relentless (1/Turn). When the inquisitor isn’t incapacitated and is reduced to 0 hit points but not killed outright, he can make an attack against an enemy (no action required) before the hit point reduction is resolved. If the attack hits and its damage reduces the target to 0 hit points, the rampart drops to 1 hit point instead of 0 hit points.
Helmet of Inquirey Allows him to cast the following spells: Message ( at will), Detect Thoughts (2/day)
ACTIONSMultiattack. 2 Spear attacks. If the inquisitor targets the same creature with both attacks, the target has disadvantage on attack rolls against creatures other than the Yithbara until the start of his next turn.
Spear. +6 to hit, range 20/60 ft., (1d6 + 4) piercing damage
REACTIONSNot Urethria! When an enemy within 5 feet of Yithbara targets Urethria with an attack, the attacker must target Yithbara instead.
A thug who has found in the Cult the perfect excuse to do thuggish things. Usually accompanied by Priestess Urethria.
Medium humanoid
AC 19 HP 40 Speed 30'
STR +4 DEX +1 CON +4
INT 0 WIS 0 CHA +1
Skills Athletics +6, Perception +2
Senses darkvision 60 ft., passive Perception 12
Language Undercommon
Relentless (1/Turn). When the inquisitor isn’t incapacitated and is reduced to 0 hit points but not killed outright, he can make an attack against an enemy (no action required) before the hit point reduction is resolved. If the attack hits and its damage reduces the target to 0 hit points, the rampart drops to 1 hit point instead of 0 hit points.
Helmet of Inquirey Allows him to cast the following spells: Message ( at will), Detect Thoughts (2/day)
ACTIONS
Multiattack. 2 Spear attacks. If the inquisitor targets the same creature with both attacks, the target has disadvantage on attack rolls against creatures other than the Yithbara until the start of his next turn.
Spear. +6 to hit, range 20/60 ft., (1d6 + 4) piercing damage
REACTIONS
Not Urethria! When an enemy within 5 feet of Yithbara targets Urethria with an attack, the attacker must target Yithbara instead.
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