Skip to main content

5e Playable Lineage: Froschling, updated

 A post-Tasha's update of the Froschling, yet another in the vast panoply of little frog guys in D&D.

Heinrich Kley

Froschling

Froschlings are anthropomorphic frogs, standing between three and four feet tall. They typically have green skin with black

mottling, although skin colors ranging from blue to brown are known. They have distinct round tympanums behind their eyes,

with which they hear. They usually do not wear clothing for any practical function, but may adopt a few flashy accouterments,

such as a plumed hat or a brocaded sash.


They are a proud, flamboyant people, and every Froschling—no matter their station—has a long name, an aristocratic title, a

storied lineage, and an elaborate network of alliances, feuds, and intrigues with seemingly every other Froschling.  


In early adulthood, they are eager explorers, passionate lovers, and ready skirmishers. A good life for froschling-kind is one in

which much glory has been gathered early, so that in middle age they might settle down and enjoy life’s luxuries.


Froschlings claim to have descended from the moon, where they lived in open palaces of silver filigree. They do not mourn for

or scheme to reclaim their lunar estates, but rather presume that they will be restored to their appropriate splendor any day now.


Froschlings have three sexes (male, female, and neuter) and can transition between them. This can make for complicated affairs

of the heart, which is how the forschlings like it.

Froschling Names

Froschlings acquire names throughout their lives on important occasions, such as birth, matriculation, marriage, transition, and

public acknowledgement of notable accomplishments. They retain their previous names, listing and using the most recent first.

Froschlings accrue titles with even greater profligacy. They eagerly await opportunities to declare their full name and titles.


Froschling Names (Male): Ambrosius, Beauchamp, Bertram, Clerebald, Farimond, Humphrey, Ingelrandus, Lysander, Montague, Odibrand, Philibert,

Raimbaut, Rainaldus, Riquebourc, Tristam, Willoughby

Froschling Names (Female): Ahelissa, Allegra, Antoinette, Aurelia, Catarina, Donatella, Edelinne, Esclairmonde, Fiorella, Francesca, Gaunliena, Giovanna,

Helevisa, Lilliana, Merielle, Ophelia, Roheisia, Sweetene, Vivienne, Yvainne

Froschling Names (Neuter): Amaury, Aubrey, Baratran, Boniface, Cymbeline, Dominique, Ellery, Emeloth, Evrardin, Gervesin, Gilow, Hameline, Hendereye,

Hermesent, Lambeline, Maugier, Millesendis, Oudinet, Tamerlaine, Tibaut, Valentine, Vespertine, Wymon

Froschling Traits

Ability Score Increase. Increase one ability score by 2, and increase a different one by 1.

Languages. You can speak, read, and write Common and High Froschlarian (there is no Low Froschlarian). Other races can learn High

Froschlarian, but most have trouble pronouncing its deep croaks and burbles.

Size. Froschlings average 3.5” in height. They are small creatures.

Speed. Base walking speed: 30’

Amphibious. You are equally capable in water and on dry land. You have swimming speed equal to your walking speed.

Frog Legs: 15’ long jump and 10’ high jump from a standing position.

Sticky Tongue: DEX+Proficiency check to snatch objects within 10’. If the object is in the possession of another creature, the check may be opposed by either a STR or DEX Save.

Comments

Popular posts from this blog

Reviewing Rules for Play-by-Post Optimization

I’ve played a lot of PbP games: all your favorite flavors of OD&D, AD&D, and their retroclones, Call of Cthulhu, Marvel Superheroes, Traveller, Dungeon World, etc. ad nauseam. In almost every instance, I forgot what ruleset we were using at some point. Which is a good thing. Once chargen is over, you spend a lot more time describing your characters actions and poring over the GM’s descriptions than you spend interacting with rules. When you do roll, it’s usually a combat to-hit roll, which you’ve probably programmed into the online dice-roller as a macro. Pretty much any game will work for PbP. But that doesn’t mean there aren’t points of possible optimization. Point 1: Resolution. Anything that can keep the action moving is a boon to PbP. A game that requires a back-and-forth exchange of information to resolve an action is going to progress very slowly. A good rule of thumb is that it’ll take 2 or 3 days to get a response from any given player. At that pace, an exch...

Knaves, fancypants

I've prepared a new layout document of Ben Milton's Knaves . Knaves is a great, light rules set that has an extremely elegant core mechanic while retaining total compatibility with OSR material. It's pretty much the rpg of my dreams. This document contains the complete rules, plus a bunch of useful hacks from the community, plus a few of my invention, plus some useful resources from Ben Milton's previous effort, Maze Rats . EDIT: I've updated the layout to fix errata and make a few tweaks. Further, I've made 3 variations: KNAVES TABLET LAYOUT The Tablet Layout is meant for scrolling on screens, and contains hyperlinks. KNAVES SPREAD LAYOUT The Spread Layout is set up to print on Letter-sized paper. KNAVES A4 LAYOUT The A4 Layout is set up to print on A4 paper, and is probably the most elegant of the three versions. This is presented with generous permission from Ben Milton, and should in no way be an excuse for not purchasing a copy of Knav...

Maze Rats by Post

In my previous post , I reviewed a bunch of my favorite rulesets for optimization for Play-by-Post. It occurred to me almost immediately that I hadn't really thought about Maze Rats enough. In fact, I'd mis-remembered and mischaracterized it. Upon reflection, one of the mechanics I took issue with is actually a big strength. Re-reading the rules, it seems like just a few very simple hacks could make it a highly-optimized PbP game. As follows: Danger Rolls are rolled by the GM. Danger rolls usually fail, so it is in the player’s interest to describe their actions plausibly and mitigate as many risks as they can, in the hopes that they don’t trigger a danger roll. 2d6 + ability bonus ≥ 10 If you have taken enough precautions to have a distinct advantage in an action, but not enough to have eliminated the distinct possibility of danger, the GM will give you a roll with advantage. 3d6 keep 2 + ability bonus ≥ 10 Because each character only has 3 ability scores (S...