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5e One-Shot Version 2

Having gone through the extraordinarily unusual step of actually play-testing a home-brew, I now present a second iteration of 5e One-Shot.

(printer friendly!)

(quick reference!)

  • I dropped the nicknames, which weren't as character-clarifying as I'd hoped, and slowed down chargen a smidge.
  • The die rolls are divided to prevent people from lining 5 dice up in numerical sequence, which led to similar results.
  • A unified full-page character sheet means I can hand each player a copy of the packet, and they can fill the sheet out as we work through the process.
  • The names-list has been shortened to minimize choice-paralysis and focus on the shorter, simpler names that will be easier to grapple in a single session.
  • I also eliminated most of the names that are still extant, figuring anybody who wants to play a Guy can think up the name "Guy" on their own.
  • The characters can now advance to second level!
  • Errata was fixed, but a typo that I missed was just mentioned in the comments of the original post, so I guess there needs to be a version 3?
  • A few other minor changes that I thought would streamline first session play, like ditching the Fighter's shield and going with a two-handed sword, so as to avoid discussing weapon versatility.
If you get a chance to do anything with this document, I'd love to hear about!


  1. Hello!

    First of all, I really like how you've distilled the essence of the game within 6 pages along with such a great layout, and all.
    Although, a few points to raise:

    * Characters have AC, Companions have AC, but I haven't found any explanation on how AC is used in combat. You can extrapolate that the opponent must roll over the AC, but I think it'd nice to have a little note about how to handle combat, especially for new GMs.
    * There's a "Spell Save" for Wizard but no explanation on how to "use" this score.
    * I know that space isn't cheap, but maybe you could squeeze a small example of action resolution, that'd be great to explain how things work together.


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