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Scaffolds & Dragons: Trainers

Some trainers to go with my Training Levels for the Kid's Game.

I'm thinking that you need to make arrangements with a trainer every level for Levels 1-4, and every other from 5-9, and you're pretty much self-educated from there.


Durgan the Bear
Actually a bear. An adventurer that has retired to the woods outside of town. Will happily spar with anyone who shows up at his cave bearing good food.
Results:
+1 to hit and damage in melee
+1d6 Hit Points
+1 Save vs. Disease
At Fighting Level 1: wear Medium Armor w/o penalty
At Fighting Level 3: wear Heavy Armor w/o penalty

Fletch the Onocentaur Archer
This rough half-man half-donkey has terrible manners and little interest in taking on students, but is the best archer you've ever seen.
Results:
+1 to hit and damage with ranged attacks
+1d6 Hit Points
+1 to Save vs. Paralysis
Hawkeye: +1 to checks relating to seeing things that are far away
Does not count as Fighting Level for purposes of wearing armor

Aldus the Tailor
A capable tailor, but a much more capable thief. Among other stealthy skills, Aldus teaches his students how to pick locks with an innocent-looking set of sewing needles.
Results:
+1 DEX
+1d4 Hit Points
+1 Save vs. Area Attacks
+1 to repair clothes

Cynesiga the Syncophant
A faun who knows how to get on everyone’s good side. Folks knows she’s a brown-noser, but she’s so danged likable it’s hard to hold it against her.
+1 CHA
+1d4 Hit Points
+1 Save vs. Charm/Mind Control

Maximer the Munificent
A shrewd merchant who will teach you how to haggle well in any situation.
+1 CHA
+1d4 Hit Points
+1 Save vs. Charm/Mind Control

Deathswift Xerxeseo
A famous sword fighter who is actually pretty lousy with a sword. But he is such a dashing and flamboyant performer that he can usually intimidate his opponents into giving up.
+1 CHA
+1d4 Hit Points
+1 Save vs. Charm/Mind Control

Note: Cynesige, Maximer, and Xerxeseo provide the same mechanical benefits, but result in very different role play when a given character makes a CHA roll.

Maudi the Wolf
A human raised by wolves. If you can prove yourself to her, she will teach you their ways.
+1d4 Hit Points
Wolf Companion
+1 Save vs. Cold
+1 Reaction Rolls from wolves
or
+1d4 Hit Points
+1 CON
+1 Save vs. Poison
+1 Reaction Rolls from wolves

Gieln the Dryad
This gregarious willow-tree spirit is much more willing to socialize than most of her kind.
+1d4 Hit Points
+1 Save vs. Spells
One chosen spell or two random spells. Spell-fluff should be nature/plant themed.

Bishop Ancellus
Hard-nosed and salt-crusted prophet of the storming seas. Will only take students who dedicate themselves to the Sea God.
+1d4 Hit Points
+1 Save vs. Spells
One chosen spell or two random spells. Spell-fluff should be water-themed.
or
+1d6 Hit Points
Turn Undead
+1 Save vs. Death Magic
Ability to hold breath for as many minutes as CON.

Bochen
This famous griffin is covered in scars and missing a few limbs, but is friendly and eager to receive visitors at his remote mountain-top home. Unless you're a goblin. He's had bad experiences with goblins.
+1d4 Hit Points
+1 Save vs. Spells
One chosen spell or two random spells. Standard arcane-wizardry type stuff.

Beck
Chieftan of the local lizardfolk tribe. A well-rounded fighter, willing to train non-lizardfolk who live with and help the tribe.
+1 to hit in melee and ranged attacks
+1d6 Hit Points
+1 Save vs. Paralysis
At Fighting Level 1: wear Medium Armor w/o penalty
At Fighting Level 3: wear Heavy Armor w/o penalty

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