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5e Race: Onocentaur

Centaurs are a very cool, very dramatic race, as centuries of pastoral fantasy art readily attests. But they're a little too big and unwieldy to be practical members of an adventuring party. They won't fit in the little boat tied up by the subterranean lake. They can't hide in the Duchess' closet. And, of course, they can't climb ladders. May I suggest a smaller, shaggier, humbler alternative?

Onocentaurs have the torso, arms, and head of a human, and the legs and body of a donkey. Shaggy donkey ears grow from their head, and buck teeth are common.

Google didn't have any  onocentaurs, so I drew this one.
They are smaller than their wild cousins, the noble centaurs, and more adapted to life among humans. They fit more easily into human-scaled buildings, and are much better climbers—Onocentaurs have an easy time navigating stairs and can even learn to climb ladders.

They are rustic creatures, often living on the rural outskirts of civilization, making their living close to the land, as farmers, herders, and simple craftsfolk. They do not have a distinct culture of their own, adopting the language, customs, and religion of the region.

Onocentaurs are often figures of ridicule. They are considered obstinant, dull, and unintentionally comical. An onocentaur might counter that they are steady, independent, and uninterested in the pretensions and fripperies that distract others.

Onocentaur Names
Onocentaurs prefer short, simple given names, paired with an occupational name.

Onocentaur Given Names (Male): Able, Alvy, Buck, Cob, Cort, Huck, Jed, Kipp, Lark, Lucky, Od, Pike, Plum, Till, Tom, Tuck

Onocentaur Given Names (Female): Clover, Dot, Edda, Fern, Hatty, Hazel, Josy, Kitty, Lil, Luella, Loxy, Mabby, Maple, May, Pell, Wilmy

Onocentaur Occupational Names: Baker, Carter, Cheesman, Cooper, Fisher, Gardner, Mason, Miller, Slater, Tapper, Timber, Turner, Woodward

Onocentaur Traits
Ability Score Increases
CON +2, WIS +1

Onocentaurs reach maturity by 15, and live to around 60.

Most Onocentaurs are Chaotic Good or Neutral. They may be amiable and willing to get along with the prevailing rules, when push comes to shove, no ononcentaur will ignore its own council.

Onocentaurs are Medium creatures. They are about the height of a human, as long as they are tall, and weigh around three times a human of the same height.

Base walking speed: 40’

Asinine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag. When you make a climb that requires hands and feet, each foot of movement costs you 2 extra feet, instead of the normal 1 extra foot.

Donkey Kick: If you are the target of an opportunity attack while moving away from the attacker, you may use a reaction to strike with your hooves.

Hooves: 1d6+STR+Proficiency bludgeoning

Hybrid Nature. You are part humanoid and part beast. You can be affected by a game effect if it works on either of your creature types.

Skill: Animal Handling

Languages: You speak Common and one language of your choice.


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