Boomer, the Sword of Demolition
3rd-level ability requires attunement
A fabled sword in the possession of Mort, who stole it, was jailed for the theft, broke out, and stole it again. It is the reason that District Investigator Reginar Eiffel is on Mort's tail.
A +1 sword that can explosively self-destruct. If you say the word "Go boom, Boomer," to the pommel, a tiny magic mouth opens and, in a calm female voice, begins counting down from 30. At zero, it detonates, dealing 6d6 force damage to everyone within 60'.
I like for PCs to have signature items, and so often let magic items level up with the character. At 3rd level, I plan on giving Mort the ability to cast Thunderwave once a day as an action. CON Save vs 8+STR.
Opalescent Scale Mail
This ancient armor may show up in the next session. It, like several of the items I'm listing today, are part of the magical treasures the Dread Pirate Goddard (the not-at-all-good father figure of a PC, Toljin) took into the Underworld in the hopes of earning his way into the afterlife by dying fighting the creatures of Chaos.It is fashioned of some unearthly material that shimmers like psychedelic mother of pearl. It is much lighter that metal.
AC 16+DEX mod, +1 to saving throws.
Satchel of Magic Missive
A letter or other document placed in this satchel is transmitted instantly across any distance, on this or any plane of existence, so long as the location of the recipient is known (within, say, 20'). The letter materializes on the recipient's person in a relatively secure area (under their hat, in a robe pocket, inside their underpants, etc.).
Missives sent to those whose location is no longer correctly known end up in the cosmic dead-letter office and are subject to reading by outer beings.
The Dagger of Blind Hunger
The Headsman's Blade
Wand of Membranous Inconvenience
Membranous Inconvenience
Casting Time: 1 action
Spoiler alert for the fate of the Dread Pirate Goddard |
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