Faith and Doubt In a supernatural environment, parsimony insists that gods exist. But that doesn’t mean that your god exists, or that it likes you, or is listening to your entreaties. So, let’s keep the efficacy of prayer mostly secret. Only do this if it’s fun, obviously. Do you and your players like the idea of praying for water, and then looting the body of a dead ogre to find a full waterskin, and not knowing if it’s coincidence or not? Here’s what your player should tell you about their religion: God/Pantheon’s Name: Domain of Influence: Cleric's Sacred Duties: Cleric's Forbidden Acts: Weapons allowed to Clerics: Opposing Force/The Enemy: They can make up lots more, but that’s what’s essential. Secret Spells The GM instructs the player that they can pray for miracles, and the god might respond. Requesting too much can anger/bore the god. And the Enemy is listening, and will tempt you into damnation if you pray for the wrong thing. That's all ...
joel priddy has a blog about role playing games