For the Kid's Game, I've decided to ditch Class in favor of á la carte Training Levels. This is blatantly derived from +Daniel Sell 's "Adventurer" rules . Level XP Saving Throw 0 0 16 1 100 15 2 2000 15 3 4000 14 4 8000 14 5 16000 ...
joel priddy has a blog about role playing games