I've been playing a lot with the kid, mostly by-the-book Holmes. I bough the kid his own copy of the Blueholme Prentice Rules , which makes for a great introduction. It's clearly written, a nicely digestible amount for a kid to wrap his head around, and the public domain fairy-tale art looks great and passes the parental appropriateness check. This is my first time as an adult even attempting to play rules-as-written, and it's been a great experience. If Blueholme Compleat were out, we'd definitely carry on with that. But, now that our characters are starting to get up in levels, we need to transition to another ruleset. The kid wants to trade off GM'ing sessions with me for some friends, this summer. To make things easier on both him and his friends, I'm back to hacking a simplified ruleset. I've abandoned some of the scaffolding I built into my earlier attempts at a set of Kid's Rules . The kid wants real damage, the possibility of death, an...