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Dice: How's It Going?




How’s the harvest?
Disastrously bad: Withered crops produced only cursed locusts and dysentery.
Bad: Poor yields mean hard times for the coming year.
Bad with some good: Too much rain flooded the fields, but the fishing industry is having a boom.
Good with some bad: The yield was good, but the Goblin Horde has been targeting towns for supplies. Better fortify the wall!
Good: A bountiful harvest means a prosperous year ahead.
Spectacularly good: Surplus crops combined with neighbors suffering droughts means the gold is rolling in.

How did the Ogre King sleep last night?
Disastrously bad: Was haunted by the angry ghosts of his ogre ancestors, demanding the blood of any trespassing adventurers.
Bad: Dyspepsia and bad dreams kept him awake, and he’s his very grumpy about it.
Bad with some good: It was a restless night, but he thinks he has time to take a nap in the afternoon.
Good with some bad: Well rested, but concerned about a possibly prophetic dream involving adventurers coming for his magic Wurlitzer.
Good: He’s bright-eyed and bushy-tailed.
Spectacularly good: What a glorious morning! Let’s make waffles and release some prisoners!

How’s the food at this Inn?
Disastrously bad: You are now host to a civilization of parasites. Save vs. Poison or the parasites joyride your body for 1d6 hours.
Bad: Just awful. No one recovers HP from eating this slop.
Bad with some good: The innkeeper apologizes for the terrible meal, and promises to roast a dozen suckling pigs tonight, if you’re sticking around that long.
Good with some bad: It was delicious, but you overate, and now you’re feeling slow and logy.
Good: A fine meal, well prepared.
Spectacularly good: This is a meal you will remember for years to come. If you are a bard, you’re already halfway through a song about it. Everyone recovers full HP, and any henchmen get +2 to loyalty for the next two days.

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As follows:
Danger Rolls are rolled by the GM.

Danger rolls usually fail, so it is in the player’s interest to describe their actions plausibly and mitigate as many risks as they can, in the hopes that they don’t trigger a danger roll.

2d6 + ability bonus ≥ 10

If you have taken enough precautions to have a distinct advantage in an action, but not enough to have eliminated the distinct possibility of danger, the GM will give you a roll with advantage.

3d6 keep 2 + ability bonus ≥ 10

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Reviewing Rules for Play-by-Post Optimization

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Knaves, fancypants

I've prepared a new layout document of Ben Milton's Knaves.

Knaves is a great, light rules set that has an extremely elegant core mechanic while retaining total compatibility with OSR material. It's pretty much the rpg of my dreams.

This document contains the complete rules, plus a bunch of useful hacks from the community, plus a few of my invention, plus some useful resources from Ben Milton's previous effort, Maze Rats.

Here's a link to the pdf:

KNAVES LAYOUT


This is presented with generous permission from Ben Milton, and should in no way be an excuse for not purchasing a copy of Knave from Drive-Thru RPG. It's inexpensive, and deserves your support. Also, Ben's layout is 100% the one you're going to want to print out for reference at the table.

Let me know if you see any mistakes or areas for improvement!

Knave at Drive-Thru RPG
Ben Milton's Blog