I thought about making a Satyr Class for DD , and then realized that, with Boring Spells in play, the simplest way to model a Satyr would be just to use roll up a Magic User (probably an Illusionist) and use its Satyr-ness as the motif. And it occurred to me that this could be a good way to handle pretty much any character race. Simply ask the player to describe what they want to play, and then ask them if that character is going to solve things by fighting, magic, or skill. Want to play an ogre or minotaur or lizard man? That’s a Fighter. A nymph or satyr or vampire is a Spell-caster run through Boring Spells. Your gnome or talking rabbit or animated scarecrow is an Adventurer. Angels and sufficiently religious-minded creatures of any species can be Clerics. Now, obviously, lizard men are better in water than minotaurs, and satyrs are better in daylight than vampires, but that could all be handled as role-play and off-the-cuff rulings. So, I then immediately came up with ...
joel priddy has a blog about role playing games