Skip to main content

Setting: The Planet Orcus, part three


Significant Sites and Communities on Orcus
Recordance
The residence city of the Cacogen. It is headache-inducing jangle of crystalline growths, extending far above and below the surface of Orcus. The actual population of Cacogen is small, and one is more likely to encounter Ancilla going about their duties.

Embassy of the Abjected, Speakers to Filth
An adjunct or suburb or Recordance. This is a surprisingly beautiful structure of crystal panes and silver filigree, the size of a small Aereth city and containing a number of discrete habitats for citizens of the various worlds of the Solar System.  A small number of beings have gathered here with the goal of treating with the Cacogen.

The ambassadors themselves are among the most centered, enlightened beings the Solar System has to offer. All will have WIS and CON stats of 15+1d6. They train for years at mortifying their senses in hopes of inuring themselves to the presence of Cacogen.

At their prime, an ambassador will have as many as three conversations with the Cacogen before retiring.

It is enormously expensive to fund such a conversation, and it is said that the Embassy contains unheard of quantities of treasure.

Pludgerow
A site of unknown purpose on the opposite side of the planet from Recordance. Here the Ancilla gather and endlessly rearrange the surface of the planet in a vast sludge-work labyrinth. Sometimes materials are placed in sections of the labyrinth: globes of helium, thin sheets of beaten copper, ingots of sulfur, spindles wound with chains of eyelashes, an emerald the size of a cantaloupe. They will randomly removed or exchanged.

The Ancilla
These onyx golems are the servants of the Cacogen.They come in a variety of sizes.

Popular posts from this blog

Maze Rats by Post

In my previous post, I reviewed a bunch of my favorite rulesets for optimization for Play-by-Post. It occurred to me almost immediately that I hadn't really thought about Maze Rats enough.

In fact, I'd mis-remembered and mischaracterized it. Upon reflection, one of the mechanics I took issue with is actually a big strength. Re-reading the rules, it seems like just a few very simple hacks could make it a highly-optimized PbP game.

As follows:
Danger Rolls are rolled by the GM.

Danger rolls usually fail, so it is in the player’s interest to describe their actions plausibly and mitigate as many risks as they can, in the hopes that they don’t trigger a danger roll.

2d6 + ability bonus ≥ 10

If you have taken enough precautions to have a distinct advantage in an action, but not enough to have eliminated the distinct possibility of danger, the GM will give you a roll with advantage.

3d6 keep 2 + ability bonus ≥ 10

Because each character only has 3 ability scores (STR, DEX, WIL), it s…

Reviewing Rules for Play-by-Post Optimization

I’ve played a lot of PbP games: all your favorite flavors of OD&D, AD&D, and their retroclones, Call of Cthulhu, Marvel Superheroes, Traveller, Dungeon World, etc. ad nauseam.

In almost every instance, I forgot what ruleset we were using at some point. Which is a good thing. Once chargen is over, you spend a lot more time describing your characters actions and poring over the GM’s descriptions than you spend interacting with rules. When you do roll, it’s usually a combat to-hit roll, which you’ve probably programmed into the online dice-roller as a macro. Pretty much any game will work for PbP.

But that doesn’t mean there aren’t points of possible optimization.



Point 1: Resolution. Anything that can keep the action moving is a boon to PbP. A game that requires a back-and-forth exchange of information to resolve an action is going to progress very slowly. A good rule of thumb is that it’ll take 2 or 3 days to get a response from any given player. At that pace, an exchange that w…

Knaves, fancypants

I've prepared a new layout document of Ben Milton's Knaves.

Knaves is a great, light rules set that has an extremely elegant core mechanic while retaining total compatibility with OSR material. It's pretty much the rpg of my dreams.

This document contains the complete rules, plus a bunch of useful hacks from the community, plus a few of my invention, plus some useful resources from Ben Milton's previous effort, Maze Rats.

Here's a link to the pdf:

KNAVES LAYOUT


This is presented with generous permission from Ben Milton, and should in no way be an excuse for not purchasing a copy of Knave from Drive-Thru RPG. It's inexpensive, and deserves your support. Also, Ben's layout is 100% the one you're going to want to print out for reference at the table.

Let me know if you see any mistakes or areas for improvement!

Knave at Drive-Thru RPG
Ben Milton's Blog