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Showing posts from November, 2017

Time Rats, in COLOR!

I've been teaching myself layout, and specifically baseline grids, so I decided to fancy-up Time Rats. click for the TIME RATS pdf NOTES I've fluffed it up a bit, adding enough information to make it an independent game that doesn't require having Maze Rats on hand—although it's still very terse, and will probably only make sense if you're to sort of person who reads gaming blogs. The most significant mechanical shift from Maze Rats is the introduction of a Turn Sequence, inspired by the Doctor Who RPG , which is intended to make it viable to encounter rampaging death-machines with nothing more than a kettle and some bits of string. This is not the final version. I want to finish up a 3-page adventure. The idea is to have a short document that will let you set up a single evenings-worth of adventure with brand new players in just a few minutes. And I made the bestiary of enemies without much reflection. I need to consider their relative power levels a...

Portcullis d6 Polyhedral Chart

I've been making little layout projects for myself, to brush up on InDesign. And I saw this Portcullis post for rolling polyhedral results with d6's . Thus: Click for a pdf! I'm not sure that this has much practical value in the smartphone age, but it would have saved my 12-year-old self a lot of headaches (I remember spending a lot of time flipping through books to use page numbers as random generators. Weird how I only ever rolled odd numbers). Anyway, this turns out to be a pretty good way to learn about making tables with InDesign.