I've been teaching myself layout, and specifically baseline grids, so I decided to fancy-up Time Rats. click for the TIME RATS pdf NOTES I've fluffed it up a bit, adding enough information to make it an independent game that doesn't require having Maze Rats on hand—although it's still very terse, and will probably only make sense if you're to sort of person who reads gaming blogs. The most significant mechanical shift from Maze Rats is the introduction of a Turn Sequence, inspired by the Doctor Who RPG , which is intended to make it viable to encounter rampaging death-machines with nothing more than a kettle and some bits of string. This is not the final version. I want to finish up a 3-page adventure. The idea is to have a short document that will let you set up a single evenings-worth of adventure with brand new players in just a few minutes. And I made the bestiary of enemies without much reflection. I need to consider their relative power levels a...
joel priddy has a blog about role playing games