I've been noodling with an Ancient Greek seacrawl. And you can't have Ancient Greeks without Pankration, and you can't have Pankration without grappling rules. There isn't a standard OSR approach to grappling. Holmes and B/X don't address it, and AD&D presents what I assume is a Gygaxian prank. So, here, I've collected and broken down into constituent parts all the grappling rules I found close to hand, with the thought of cherry-picking the best ideas. It includes two sets of houserules by Douglas Cole, who has written quite a lot about grappling . Not included here are the grappling rules he and Peter V. Dell'Orto wrote up for Tim Short's The Manor . Hurry up, postman. Nature of the Contest: How Grappling is Initiated 5e Basic: STR check vs. Target STR or DEX. This doesn't apply terribly well to OSR, since NPCs don't have attributes. AD&D: Oh, man. Oh geez. Ohohoho. Forget it. AD&D Dragon #61: Melee attack vs. AC...
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